Quote:
Originally Posted by jarulf
But I absolutely hate the religions. They are silly and dull. They are no different probably from what you'd find in many other games, but I just think they clash with the medieval quasi-real feeling of the rest of the setting. ... I really want to like Harnworld, but can't.
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When I used
Cities of Harn, I had to swap-out the religions for ones from my world, just saying "X = Y". So if you have some "medieval quasi-real" religions in mind, why not try that to reignite your ardour?
Quote:
Originally Posted by Shaira
Bizarrely enough, Traveller.
I've played it loads, love the background to death, but really, I mean REALLY, have a problem with the fact that Traveller space is FLAT.
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Not bizarre at all, I never liked Traveller. (Something about (1) getting shanghaied to a tin-can where all escape plans failed because the plot required us to find a ship disguised as an asteroid (who could rely on that happening?) and (2) joining the game with a scoutship(!) but being unable to join in the adventure because, when the party came by chased by the baddies, the laws of physics prevented me accelerating enough to catch them before they were out of detection range.

)
Then again, if it helps you accept the Flat Space idea, I did once encounter some disturbing tentacled entities that the GM said were from "outside the normal plane of exploration". Maybe the parsec-wide accessible space is just a demilitarized zone between Northern and Southern factions of gross Cthulhoid type horrors. The various governments of known space, who can't bring themselves to admit the situation is hopeless, just put limiters on all the nav-systems ever made, and refuse to talk about it...