Quote:
Originally Posted by frogspawner
When I used Cities of Harn, I had to swap-out the religions for ones from my world, just saying "X = Y". So if you have some "medieval quasi-real" religions in mind, why not try that to reignite your ardour?
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I'm not sure I ever had any ardour that needed rekindling as I never really got into it.
For Harn I'd want religions analogous to real world ones, so I'd have to change Larani, Morgath et co into something not entirely different from Judaism, Christianity and Islam. With several twists of course, carbon copies are rarely fun. Recognizable, but different, but it would mean rewriting quite a bit of history.
I did start working on this ages ago, trying to shoehorn the different deities into two or three related faiths with Nolomar (the Sun) as the principal God for all.
But the religions isn't the only thing, I don't like the elves and dwarves, the earthmasters, Lothrim and so on. Most of these are easily ignored, but they add up.
I think my real problem is that while I love fantasy, I don't like the fantasy elements of Harn much. To me, it's just an odd mix.
The magic system is pretty cool though and should be transferable to BRP from what I remember of it.
We did play Traveller (the little black books) a bit but never got a proper campaign going. I think we had more fun rolling up characters to see how long they survived during character generation.