Thread: GURPS settings
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Old October 11th, 2007
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Enpeze Enpeze is offline
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Originally Posted by Joseph Paul View Post
GURPS settings- There are a lot of them and some are pretty well done. Is it worthwhile for Chaosium -or any one else- to write a setting that GURPS has already covered? I am thinking especially of historical or historical+fantasy settings (Mythic anything).

What has SJGames missed in the way of settings? Where are the setting write ups deficient? Lack of pre-gen characters/NPCs? Maps? Adventure hooks if not outright adventures? Too limited on the history? Too limited on the setting's fantasy elements?

Is BRP different enough that settings dedicated to it's mechanics would be better than converting GURPS settings?

Would a write up on converting GURPS to BRP be a welcome thing? Stats, skills and especially all of those advantages/disadvantages?

Joseph Paul

Interesting question. I am too a fan of gurps setting books. Many of them are excellent.

IMO Gurps has missed 2 things. First a detailed good non-tolkienesque fantasy setting. Banestorm is not that bad but it has orcs and elves and other silly Tolkien stuff included. And the strange mixup with real world religions is not everybodys liking. (at least not mine)

And second there are not many good adventures. They produced many great setting books but nearly no adventures for them. (not even as pdf)

I dont think that a rule conversion Gurps to BRP would be interesting for more than a handful of people. While both systems are quite realistic, BRP is too different in its philosophy.
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