Thread: Dodge
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Old January 31st, 2008
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Quote:
Originally Posted by RMS View Post
In general, I like your ideas. However, I might do something a little less drastic:

Succeed by 2 levels and the dodger seizes initiative, but doesn't get a free attack. Granted this only helps if the dodger is 2nd, but it's frequently the person with less armor, lighter/shorter weapons that is dodging so they have a good chance of going last (w/ strike ranks).

Succeed by 3 levels and get a free attack. Succeed by 4 levels and get a free attack, plus some other small bonus.

I'd have a failed dodge simply fail to do anything, and a fumble leaves the character on the ground so they have a lost action getting up: give up an attack, or similar later. I wouldn't give the attacker a free attack based on any attempt to dodge. That's too drastic for me.
Some good ideas there.

I've toned down the free attack thing (updated the first post) - now the dodger would only get a free attack if making a special or critical dodge against a fumble attack, or critical dodge against a failed attack. I still like the idea that a fumble dodge gets you straight into the path of the attack. In RQ we houseruled that a fumbled dodge meant a automatic hit for the attacker, I'm just worked it abit further along that line.

Also, what about this for an ENC limitation (based on RQ3 ENC):
-Using more than 7,5 ENC of armor (weight of a full bezainted for a medium person) makes this skill a hard task to perform (1/2 skill).

SGL.
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