Teenagers From Outer Space. Very simple TOON-ish game mechanics and feel. But by the time I ran across it, my gaming group had dissipated. Plus it was a hard concept to get across to combat-oriented players: what the lives of Judi and Elroy Jetson might have been like.
Daredevils. Loved the well-written scenario modules, which truly captured the pulpish flavor, but the game mechanics were incomprehensible. So I used the modules but converted the NPCs to Justice, Inc.
Danger Quest. A quirky take on pulp with a fun character generation system. But the actual play mechanics were confusing, and the publisher vanished soon after the core rulebook came out. It seemed as if I were the only fan who visited Torchlight Games' web site.
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