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Old January 31st, 2008
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lawrence.whitaker lawrence.whitaker is offline
Loz
 
Join Date: Oct 2007
Posts: 76
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Quote:
1. NOT at standard fantasy late middle ages setting.
2. Magic is common
3. Myth and Religeon is prominent and real.
4. Emphasis on realistic setting with enough wackyness to keep it fun.
5. Familiar races that are in fact unique, so you can say to a new player 'elf' and have them learn through play that 'elf' does not mean Galadriel.
6. Wacky races.
7. Strong emphasis on cults and religeon as primary sources of culture, belief, and magic.
8. Damn strong detailed starting settings and scenarios.
Precisely the mandate Gwenthia was developed under. And including Ax's technology idea, too.

I'd say one thing: embarking and a shared world is fun, but its heaps more work than you probably bank on. And it has to gel. One of the problems is avoiding different nations become silos. There's always going to be interplay between countries; they don't develop in complete isolation, so you'll need a framework to ensure the setting feels real.
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