Thread: Dodge
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Old January 31st, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by frogspawner View Post


Although I (and others, it seems) find the number-comparison part of the usual opposed roll mechanisms the really objectionable bit, I think it is the inter-dependence between attack and parry rolls that makes them 'opposed' (and I don't like that part, either!).


Exactly. Independent rolls, no linkage - nice and clean. Good system design.
Well the problem with dodge compared to Parry is that Dodge works as an all or nothing effect.


If you wanted to, you could have partial dodging:

Success: Partial Dodge (1/2 damage)
Special Success: Graze (minimum damage)
Critical Success: Dodge (no damage).

That would also balance out Dodge vs. Parry against the heavy damage doers, like dragons.
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