Quote:
Originally Posted by frogspawner
Although I (and others, it seems) find the number-comparison part of the usual opposed roll mechanisms the really objectionable bit, I think it is the inter-dependence between attack and parry rolls that makes them 'opposed' (and I don't like that part, either!).
Exactly. Independent rolls, no linkage - nice and clean. Good system design.
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Well the problem with dodge compared to Parry is that Dodge works as an all or nothing effect.
If you wanted to, you could have partial dodging:
Success: Partial Dodge (1/2 damage)
Special Success: Graze (minimum damage)
Critical Success: Dodge (no damage).
That would also balance out Dodge vs. Parry against the heavy damage doers, like dragons.