Quote:
Originally Posted by Nightshade
Actually, I'd expect the opposite most of the time, where for many attacks there's no difference between success and lower values, and certainly no difference between between a special and a critical (taking more than 20 damage at a hit was unusual even back in the days when we used quasi-Gloranthan style rune lords).
Honestly, I can't see any reason for damage to be relevant to dodging; its dealing with negating the skill of the attacker, not the damage. I can see it reducing his chance of special results the way the new rules do it, but interacting with damage directly is just strange for a dodge.
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It is actually just as viable as it is for parry. Contrary to how RQ does it, a parry is not soaking up damage with an object (that is a block), but defecting the attack so that it misses the target.
And, you can get partially successful results for both, where you still get hit, but not at full force.