View Single Post
  #23 (permalink)  
Old February 1st, 2008
lawrence.whitaker's Avatar
lawrence.whitaker lawrence.whitaker is offline
Loz
 
Join Date: Oct 2007
Posts: 76
Default

Quote:
Originally Posted by Atgxtg View Post
Sorry about introducing some rules, but unless we work out something between us, then I don't see this working. One guy will make something that can and will eat up three quarters of the world in the first year of campaigning.

If this is all going to be on the same world then we need some similarities in what we design.
I completely agree. A framework is essential. I know the aim is to have fun - and you will - but there has to be a set of ground rules (no pun intended) or the world won't seem coherent. The gates idea is a teensy bit of a cop-out; it'll be far more satisfying if you get some framework together and work to it to produce a coherent, but original, world.

Gwenthia used several mechanisms. First, we had an arbtrator. Next we had a weekly conference on IRC to discuss common elements such as magic, religion, and so on. Then we had a 'History Game' where we designed Gwenthia's history and integrated it as a group, despite comng up with disparate ideas. We also established a wiki so that ideas could be shared, amended, and collaborated on. Finally, Pete Nash put together a questonnaire that asked people to answer certain questions about their realm such as 'Who have you invaded and who has invaded you'? 'What culture developed as a result of these invasions?' This helped blur the edges of the silos we'd come up with indvidually.

Its taken about 3 years to get Gwentha to the point its at now, and it still isn't finished. So be prepared for a haul!

I'm not saying you need to do all these things - just outlining how the Design Mechanism did it. But yes, you will need rules. They needn't be too strict, but they do require buy-in.
__________________
Pray, and pass the ammunition
Reply With Quote