Quote:
Originally Posted by frogspawner
I look upon it as 'riding the blow' to a certain degree. Most blows only have damage as a property, so what else? Altering the attackers skill would bring it back into the realms of opposed rolling (and I was mentioning it as an example of not using them).
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I understand that; I'm simply suggesting that for a true dodge, nothing else will represent it properly. As I note above, what you're talking about is more like a full body parry/deflection, and they just aren't the same thing; in fact, what works best for one isn't best for the other.