Thread: Dodge
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Old February 1st, 2008
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Atgxtg Atgxtg is offline
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[quote=Nightshade;8565]Even that still deals with the force of the blow to some degree; no matter how much skill you have, deflecting a powerful blow is going to be harder than an easy one. I just can't see that as relevant to the dodge at all.

First with parry.
It really doesn't matter much how powerful the blow is. It's physics. The object has a vector and you are adding a second vector for movement. So if the object is moving in the -axis and you can apply force from the Y- or Z-axis both vectors will affect the object.

What would matter is how fast the object is travelling and it's mass. The whole point of a parry isto the block the attack but redirect it.




Quote:
Originally Posted by Nightshade View Post
I agree to some extent with the parry/deflect, but not really with the dodge. You can perhaps roll with it a little bit, but there's only a limited amount that's going to matter; what usually matters is either not getting hit, or at least not where someone was aiming. And frankly, rolling with it strikes me as more like an unarmed parry than a dodge in the first place.
Sure you can. Let's say someone is swinging a sword at you. If you step back you might only get hit by the point as opposed to the "sweet spot" farther down the blade.

Or if someone is going for you head you could duck or sidestep and only get scratched or grazed along the top of the skill rather than being decapitated.

It isn't so much rolling with the blow, but avoiding the brunt of the blow. All weapons have a sweet spot that does the real damage, and if you avoid contact with that spot, or initiate contact with another spot, like stepping into a halberd and getting hit by the shaft rather than the axe, you mitigate some of the damage.
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