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Originally Posted by Atgxtg
First with parry.
It really doesn't matter much how powerful the blow is. It's physics. The object has a vector and you are adding a second vector for movement. So if the object is moving in the -axis and you can apply force from the Y- or Z-axis both vectors will affect the object.
What would matter is how fast the object is travelling and it's mass. The whole point of a parry isto the block the attack but redirect it.
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Speed plus mass _is_ power. There isn't any meaningful distinction between the two, as its all about deflecting kinetic energy, and within the game, that's a rather big part of the damage component (some is impact point and other things, but some of those are already factored in other areas).
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Sure you can. Let's say someone is swinging a sword at you. If you step back you might only get hit by the point as opposed to the "sweet spot" farther down the blade.
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Grazes are, I'll admit, a messy case, but for the most part they're also a marginal case; getting hit by the top quarter or the top half of the blade isn't going to typically make a huge difference, because you just end up applying the same force to a smaller area.
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Or if someone is going for you head you could duck or sidestep and only get scratched or grazed along the top of the skill rather than being decapitated.
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See my comment about that above. As far as I can tell, its likely the case that a graze is a "miss" by the standards of BRP and RQ, as I doubt the damage typically even translates into a point, given the scale involved.
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It isn't so much rolling with the blow, but avoiding the brunt of the blow. All weapons have a sweet spot that does the real damage, and if you avoid contact with that spot, or initiate contact with another spot, like stepping into a halberd and getting hit by the shaft rather than the axe, you mitigate some of the damage.
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In the majority of cases, I'd argue you eliminate the vast majority of the damage or none doing that; I don't think there's a lot of middle ground.