Thread: Dodge
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Old February 1st, 2008
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Atgxtg Atgxtg is offline
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Quote:
Originally Posted by Trifletraxor View Post
Rurik would be thrusting his spear at a higher speed than double what the trollkin can backpedal. The thrust is very quick, moving a body backwards is not. Anyway, the example is flawed as we all know it's Blinky that impales Rurik, not the other way around.

SGL.
The example was for demonstration purposes. If I said the spear was moing at 10X and the trollkin backpedaled at X and got hit for 9X the math and example would be just as valid.

Well more like it's is flawed because Rurik attacked Blinky rather than one of the trolls, and thus was vulnerable to Blinky's attack. If Rurik had identified Blinky as a threat and went for him first...

You know one of these day I'll have to print up the Blinky Interview.

Quote:
Originally Posted by Trifletraxor View Post
The speed of the weapons are pretty much too fast for the dodge to work partially. Either you dodge the hit or you don't - and my feeling (highly subjective, but still) is that if you don't dodge it fully, you get the full force from the blow.
From what I've seen it does work partially. I've done it quite a bit against swords. The problem is basically the same as the revised Blinky example. Taking 1 point off of a 10 point hit is not noticeable, but it is there.

We could giver Dodgers a Dodge Die or give the Dodge Points (DPs) based on skill that function like APs. Maybe 1/10th skill? Double that for a special, and no damage for a critical?

So someone with 50 dodge would have 6 DPs, Dodge 12 points of a special and avoid all damage with a critical.
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Last edited by Atgxtg; February 1st, 2008 at 22:00.
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