Quote:
Originally Posted by Atgxtg
We could giver Dodgers a Dodge Die or give the Dodge Points (DPs) based on skill that function like APs. Maybe 1/10th skill? Double that for a special, and no damage for a critical?
So someone with 50 dodge would have 6 DPs, Dodge 12 points of a special and avoid all damage with a critical.
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The problem is that to the extent I even buy this, I don't think the amount reduced changes, just the likelyhood.