Thread: Dodge
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Old February 2nd, 2008
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Atgxtg Atgxtg is offline
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[quote=Nightshade;8616]I don't recall saying it was additive, A. Please don't imply I did. And while narrow cross section is, all other things equal, easier to deflect, if the force is high enough that's still not a given, and with weapons, unless you're going to use entirely different deflection rules for a mace and a spear, you're not going to be able to handle that right anyway.

Excuse me, I didn't imply anything

Quote:
Originally Posted by Nightshade View Post
Speed plus mass _is_ power.
Your words, not mine.

And it is the same math of speed or mace. It has to do with ovecoming the internia.
You can be going at thousands of m/s and still be deflected by a 10m/s force action on you. It's just that by the time it defects you any meaningful distance you will be far away.

Where's RMS when I need a Physics teacher?




Quote:
Originally Posted by Nightshade View Post
Of course you will. The question is will you do so enough to _matter_?
Indeed. That is the question. However at the speed and masses of melee weapons, probably so. That is what parrying is all about.

Quote:
Originally Posted by Nightshade View Post
But with a cutting weapon there's no guarentee that's what'll happen. You're still applying the same approximate energy, and you've moved the recieving object so it has less space to break. So all you may be doing is trading a long shallow chop for a long shallow slash in a slightly different area (and with no certainty that the area that got it is the better choice).
It most every case a long shallow slash is better than a long and relatively not as shallow chop. While the same energy will be in the swing, that does not translate to the same energy to the target.

With a sold hit, the body of the target stops the weapon and soaks up all the energy and momentum of the attack. With a shallow cut, the blade is still moving after contact. Any energy left in the blade is energy not trasnferred to the target.

While location certainly matters, in most cases the location that you will be hit in when dodging is better than the location the attack was orginally going to hit. Typically dodges move the point of impact farther away from the body and father away from the vital spots.


Quote:
Originally Posted by Nightshade View Post
No, most dodging _wants_ to, but often the things most likely to get you out of the way in general, if they don't work, may well actually push it into a worst place. As an example, its entirely possible to catch a swing in the head that otherwise would have caught you in the side of the chest.
Possible, but unlikely. Very unlikely. Generally you do that by dodging in the wrong direction, like ducking into a chest attack. That is more along the lines of a fumble.


[quote=Nightshade;8616]
That's an example of what I refered to as "whole body parries" though; if you're dealing with hit location, it doesn't necessarily reduce the damage, just chose where you want to take it. [/qute]

But where you take it is a factor in damage in BRP. It isn't so much that an attack might not have any more force in it, but that it hits a more vital spot.



Quote:
Originally Posted by Nightshade View Post
I spent more than three years in a mixed arts dojo when I was in my 20's. I stand by my original statement. Most "partially dodged" attacks might as well not have been dodged at all, and some actually made the problem worse. A few turned blows into grazes, which I've acknowledged, but I consider those to have been the minority cases, and likely "misses" for our purpose.
Really, I did a lot of it with blades.



Quote:
Originally Posted by Nightshade View Post
That's fair enough, but few dodges i include appreciable amount of movement in the game; they're largely shifts in place, and its hard to move your torso or whole body with the same speed someone can move a melee weapon.
Nothing in the game really includes any movement except for declared motion. By the book every stands in the same space and trade blows. Realistically they should be moving around some.

And yet it is hard to move the body as easier as it is to move a weapon, but any motion will have an effect on the attack.


Quote:
Originally Posted by Nightshade View Post
Its the if I'm questioning in the context of what the game calls a dodge.
Do anyone have a copy of Zero to see what the game definition of Dodge is?
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