I would have thought that ignoring any gaming stats and going back to real data is the only way to go. Most game stats I can recall seem to be messed up one way or another.
Decide that some weapon does X damage and scale it from there. Recoil is a nasty equation but that is what spreadsheets are for. Damage and range are the only two bugbears but they are big ones. All of the damage formulae I have seen have already been more or less discredited though might suffice for our needs.
Greg Porters Guns, Guns, Guns is interesting but scarily complicated I am not convinced his damage equation is that much better than the ones I know are bad. What I know of the work of the experts does rather lead me to suspect that they are not much better off, this is a horribly, horribly contentious subject.
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