I'm actually in favor of even more degrees of success. In general the games that have them tend to be easier to play, and allow for better opposed task resolution, since then you can compare "degrees of success". I think several 10% or 20% brackets could work out well.
It's the ability to subdivide the D100 into several different results that is one of its strengths. If you use a simple succeed-fail mechanic, there is really little point in using percentiles rather than D20, D10, etc.
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