Quote:
Originally Posted by Klingsor
I would have thought that ignoring any gaming stats and going back to real data is the only way to go. Most game stats I can recall seem to be messed up one way or another.
Decide that some weapon does X damage and scale it from there. Recoil is a nasty equation but that is what spreadsheets are for. Damage and range are the only two bugbears but they are big ones. All of the damage formulae I have seen have already been more or less discredited though might suffice for our needs.
Greg Porters Guns, Guns, Guns is interesting but scarily complicated I am not convinced his damage equation is that much better than the ones I know are bad. What I know of the work of the experts does rather lead me to suspect that they are not much better off, this is a horribly, horribly contentious subject.
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I was thinking of using the 3G formula or the one from Stuff!. From what I've read about firearm damages including the FBI lab reports Stuff! is about as good as it gets. The FBI make Penetration the major characteristic (after location), and Stuff! has the stopping power rule that would balance out the .45ACP nicely.
But I didn't want to throw out everything from BRP, and wanted to keep some compatibility. But the Stuff! damages shifted down slightly, match up well with BRP and would allow Stuff armor formulas to work too, shifted down by the same amount.
The big question is getting everyone to agree on a acceptable damage for a 9mm/medium pistol. 1D8, 1D10, something else?
BTW, How upset would people be if the 7.62/Bolt Action Rifle did 3d6 instead of 2d6+4?