Given that this is BRP it would be nice if we could use the resistance table for this mechanic.
Make Coolness under fire a Stat similar to POW and variable in the same way. Maybe a derived ability.
Then you can assign each firefight a 'pucker factor' varied by automatic fire, artillery, etc, etc, and make rolls in order to function effectively.
There could be a fumble table associated with failure, mainly creating a degree of inactivity or ineffective activity. failures could represent something as minor as losing track of your ammo and having to change mags, flapping in various degrees - I've seen people frantically trying to fire dry weapons and seeming completely unable to make the link between lack of ammo and their inability to fire. It sounds a bit crap, but adrenalin can do some strange things to your head, and we're talking about 'elite' forces here (I won't say which to protect the guilty)...
This stat can vary by general experience, specific experience, circumstance...
|