That sounds pretty good to me. POW is willpower after all, and thus the most pertinent Stat for this purpose.
I still like the idea of calling the skill Firefight, and enabling it to encompass all of the stress related cock-ups that getting shot at seems to bring. It can then encompass your combat admin like re-loading, stowing mags, because by and large the awareness of your ammunition lies in a slightly fuzzy area between full load out and running low/out. Ammo awareness is an important skill and gets overlooked by the convenient record keeping of rpgs.
Within a finite and reasonable framework, you are as apt to run out of ammo due to a fumble in your "Firefight" skill as any other mechanic I can think of, and keeping a bullet by bullet record is a pain in the arse and unrealistic to boot...by making ammo use more of a general mechanic, you probably get a more realistic ratio of ammo expended to actual hits on a target, at least as far as a modern military firefight is concerned...
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