Thread: World Geography
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Old February 4th, 2008
Rurik Rurik is offline
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Quote:
Originally Posted by Trifletraxor View Post
For the single world, how should we create the goegraphy? I can see three ways:

1) Using world generation software - it would provide us with global maps of the landmasses, climate and sea currents. These software produce quite "realistic" worlds for us to develope further.

2) Just drawing up a map, like done with Questworld.

3) Many islands, which can be made individually to fit with what work people have done allready. If someone have created a world, where only certain parts of it is developed, they could move that part over to the shared world if it can be fitted in with the rest.

I like option 1, but see many advantages with option 3 too. What do you think? Any other ideas?

SGL.
I kind of like option 2 for a fantasy world. I am fine with mythic explanations for things like geography and weather, though option 1 is o.k. by me.

I'm not as big on all islands, each with its' own author for a couple of reasons, first that it kind of defeats the purpose of shared world generation, and second that it really just moves many of the geopolitical issues (who's powerful compared to who econimically and militarily) to the naval power area. Aditionally, islands limit many terrain/culture types (great plains or deserts and nomads for example) unless they approach the size of small continents anyway. All of this is not to say that there couldn't be 1-2 continents and a bunch of islands, allowing those who want to work on the relatively closed system of an island to do so but also allowing work on part of a larger land mass.
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