Rurik and Triff,
Questworld was actually Option 3 not Option 2. Questworld is a bunch of islands, and rather than just drawing up a map, the designers worked out the weather patterns and ocean currents. One benefit was that you could follow the currents and sail around the world.
It really is an ideal shared world concept becuase you can have one group over on island A and another group on B, a third on C and so forth without problems.
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