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Originally Posted by Zane
I am personally sticking with the original damage ratings based on caliber of the weapons rather than the new "light, medium, and Heavy" weapons ratings.
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Technically speaking. The original damage for a 9mm pistol was 1D8. someone redid the damage tables for CoC in one of the later editions.
Quote:
Originally Posted by Zane
In these sources a 9mm round does 1D10 damage. A .22 will do 1D5 to 1D6+1 depending on the type round, a .32 is 1D8, a .45 1D10+2, and a .357 Magnum 1D8+1D4. Where things get rather sticky is in adding in the Minimum STR/DEX requirements, these are a part of the new rules that are of real interest to me.
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I've been considering going with something like STR min =1/2 max Damage. Then modfiying it for using a weapon in two hands, be braced, if the weapon is mounted, etc.
Realistically, anyone can fire just about any firearm. The only real problem is how they handle the recoil. The hardest pistol to fire is probably the Griffin, and even a 8 year old could fire it. Might sprain his wrist but he could fire it.
Quote:
Originally Posted by Zane
How many shots per round really depends on the weapon.
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Yeah. Especially if you factor in reloading times. Smaller pistols often take a little longer to change clips because everything is so small.
Quote:
Originally Posted by Zane
At this point I'm not really interested in redoing how much damage the various calibers do, though I can see why people have an interest in doing so.
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Are you interesting in redoing the armor values? One thing to keep in mind that if the damages chance the armor has to change to keep up. DG has higher damages for some weapons like the .50 cal, and that will mean that it can shoot through anything in BRP short of a Battleship.
On a more pseronal scale this means that body armor will need to keep pace with the higher values too.