View Single Post
  #11 (permalink)  
Old February 7th, 2008
rust's Avatar
rust rust is offline
Senior Member
 
Join Date: Jan 2008
Location: Augsburg, Germany
Posts: 395
Default

Hello Puck, and thank you for your interest.

Most of the colonists live on Floaters, huge rafts with several decks, which
are linked together to form settlements. There are also some domed habitats
on the sea floor, mostly to operate the crystal mines (crystals are the main
export of the colony), and there are the Faders, a kind of "sea gypsies", who
live on their catamaran ships.
The people need diving equipment underwater, but there are many types of
submarines and submersibles, and some of the most difficult and dangerous
tasks are handled by aquabots (aquatic robots) or by trained dolphins and
wrillabees (the latter from the Ringworld RPG).
Typical underwater weapons are gauss harpoons (where magnetism is used
to accelerate a metal dart) and sonic stunners.

The colony itself is a rather peaceful and perhaps even somewhat boring pla-
ce (people go about aquafarming, fishing, mining - the usual drudgery), the
only exceptions are the exploration of the planet and of some abandoned ru-
ins of unknown origin, the encounters with the potentially intelligent "octopo-
ids" of the deep sea trenches, and the diplomatic and political games with the
various powers which would like to control the colony.

True adventures happen offworlds: Raiders and pirates from a nearby failed
interstellar state, trade missions through more or less hostile regions, a con-
flict with a megacorporation which produces genetically modified slaves, and
similar stuff.

The focus of the campaign is the development of the colony under adverse
conditions. Up to now we have played some fifty game-years, from the first
landing to the independence and afterwards, and have produced about fifty
pages of "canonical" material, some maps and lots of unedited notes.

For the technology of the colony I used GURPS material, for roleplaying we
currently use a modification of Cthulhu Rising, but of course I plan to "trans-
late" the setting into the new BRP. We do have some homebrewed underwa-
ter rules, based on the Ringworld RPG, but not very detailed.
Reply With Quote