Quote:
Originally Posted by frogspawner
Well, we are discussing a fantasy world over there, but I see no reason why it can't be Nivenesque. That's part of what we're trying to thrash out. I suspect this thread is related.
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That is a good part of it. Different people have different goals and different expectations. I suspect there is also a difference in level of detail desired. But it can all be turned around.
For instance, Fantasy doesn't
need multiple gods, magic or non-human races either. or does it
need detailed cult write-ups in the RQ2 mold. But all those things have benefits in play so players end up deciding what trade offs to make for the detail.
Same with Sci-Fi. A lot of the detail adds color to the setting, and other bits are actually useful for adventure design and for building a setting. Much the way georgrpahy makes a difference in a fantasy or historical setting.
Things like how far you can travel and how fast make a big difference to any campaign setting. For instance in Star Wars a ship can fly across the Galaxy in a few days. Sort of like Early-mid 20th Centruy Earth. Star Trek, on the other hand has much slower ships, and it takes days or weeks just to make the next star system. More like Earth's Age of Sail. Just that one difference alone makes for a big difference between the settings.