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Old February 15th, 2008
Ars Mysteriorum's Avatar
Ars Mysteriorum Ars Mysteriorum is offline
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Default Is the World of Old-School RPG's Entering Its Twilight?

Or at least it feels that way.

The BRP system is really the last system I plan to throw my money at. I have stated in another thread in the Gamer's Cavern regarding how deeply impacted I was at the fall of Warhammer RPG's. I actually bought into that line because I thought it was secure. Now I realize that pretty much any old school game is not secure.

Without miniatures, successful video game tie-ins (Baldur's Gate I and II were brilliant), computer support, and a successful MMORPG either in the works or out in the world, a game's longevity is severely impaired.

Games Workshop's failure to commit to anything outside of direct support for its core miniatures games (which are no doubt extremely lucrative) pretty much seals its fate in the RPG world. And it's an understandable perspective. Plus, it doesn't have an entertainment monster like Hasbro backing it and helping aim it at the vast numbers of kids out there. Without revenue-belching peripherals, many RPG's live with a very short life expectancy.

Except for BRP. BRP has been around nearly as long as D&D. Call of Cthulhu manages to keep chugging along thanks to a large number intensely devoted fans. Who are, no offense, aging. Myself included. I no longer care about all the scripted abilities, feats, talents, and doodads I can add to my character sheet. I don't care what level my character is. I don't even care about "winning." I want a story. I want a struggle. Games' systems are not going this direction. Oh, yes there's always White Wolf, but that angsty, uncertain, and dark struggle just doesn't appeal to me. If I want that, I'll go back to middle school and high school (which I'd much rather not).

BRP for me, is representative of the optimal game. It provides struggle. It doesn't focus on k3wl p0w3rz. Every action has possible severe consequences. When the dice are rolled, you care more about what the result is and "success" is so much sweeter, while "failure" is much more interesting than in other games I've played. It makes for an approachable narrative drama that is more epic than any game can attest to, in my opinion. And with the death (or deformity) of my favorite RPG's, I can use BRP to homebrew settings the way I remember them being when I played them as a kid.

But, how long will BRP last? Do you think it will survive another generation? I think I'm the youngest poster on this board, and I'm 25. Most people my age are more concerned with getting a house or an apartment, making car payments, getting a big TV and stereo system, finding a wife, and tacking down a job. And not playing old-school RPG's. MMORPG's, sure, but not old-school ones (Call of Cthulhu, Talislanta, etc). With a rapidly vanishing marketing niche, what place is there for these old (but fantastic) games?

Am I being negative? Am I overreacting?

Please give me your thoughts.
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Last edited by Ars Mysteriorum; February 15th, 2008 at 15:00.
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