Yes, it does depend on the type of campaign. If you are doing a lot of Star hopping, with adventures taking place somewhere new each week, as in TOS and TNG Star Trek, then you don't need as much detail. You still need some, both for the adventure proper, and to give ti enough favlor to make it feel real.
That's why on TV there are always signs, strange lettering an other bits fo strangeness about. To make it feel like the players are on an alien planet. Like the time early in TOS when Roddenbery went and ripped up the plants and put them upside down so the alien planet didn't look like someone
s garden.
If the GM is setting a campaign in a specific location, like on a Space station , as whas the case with DS9, then you need to flesh out the local cultures even more, since you will be using them more.
Series, film, TV, or book, also tend to revisit certain places and people and add more details later.
I say there is really no difference by genre, but by style of the campaign. The more locations available to play in the less detail each location will need. At least initially. Once play begins, if the PCs spend a lot of time on Planet X, and not so much on Planet Y, then Planet X will need more detail.
The same thing is true in a fantasy or historical RPG. If the PCs are wandering mercenaries, merchants, or pirates at sea, then it would be the same sort of situation.
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