Quote:
Originally Posted by Ars Mysteriorum
*Gasp of shock, horror, disbelief and other extreme and dramatic descriptors!*
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If you really want to go into sick. read the part in italics, if sot skip over it.
The overall reaction to Warhammer when it came out 20 something years ago was that it was just an attempt to push lead, and spelled the end of Games Workshop as a RPG company. White Dwarf went from being a great independent RPG magazine to GW's "house organ" in the worst senses of the word.
This was before you time, but Warhammer came out just when GW started doubling the price of lead and coming out with punk elves and dwarves. Every three months they would raise their prices for miniatures in the US and blame the exchange rate. When the rate of exchange went up, GW raised their prices; When the rate of exchange went down, GW raised their prices; when GW switched to plastic bases to cut costs, GM raised prices.
When tons of lead fanatics bought into Warhammer, and didn't mind character getting killed off left and right, since it let them use more minis, many wondered if it spelled "the end of old school gaming".
So it really does come around.
GW used to be a good RPG company prior to the punk minis and Warhammer. You could find all sorts of RPGs supported in White Dwarf.
But that said, I can appreciate how it feels to loose a RPG that you are fond of. But among many of us "old-schoolers" (and we'd use a different term, Old skool is too "new") Warhammer is not considered an old school RPG. So a lot of this is cyclic.