My instinct has always been to use pretty much full bore RQIII to capture the brutal feel of the original setting: Spirit Magic and the Shaman rules (with a little adaptation) cover the Will; Elemental and Dragon-King Worship is neatly covered by Divine Magic and Defiling / Preserving is an adaptation of Sorcery where the MP's DON'T come from the individual but from the surrounding flora (terrain dictates the rate at which MP can be drawn, defiling is significantly faster but defiles the area affected, MP drawn and terrain determine the area of effect of the defiling).
However, now BRP Zero is out and the full version hopefully soon, I'd be tempted to look at adapting the Psychic powers and Magic systems from that for Athasian Psionics and Preserving / Defiling. I still think RQIII Divine Magic is pretty good fit for Templar / Elemental worship powers though.
Cheers,
Nick Middleton
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