Quote:
Originally Posted by rust
I am not so sure about this, because sometimes it could be more useful to have a good and innovative idea.
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The point is that new good and innovative games compete with old good and innovative games as never before. Because we are talking about enjoyment not physics a game can only hope to capture the attention of the reader - there is no objective "improvement" or "better game". I mean no disrespect but 'Rats' seems like much the same draw as Bunnies and Burrows did after Watership Down.
I wish you continued faith and success in your product. As a product (not an object of faith) however it competes in a way that early D&D never had to. If you are a small operation you will have lower costs and more profits. Stay small and you can play nice because you have little to lose.
Saving Throw