Quote:
Originally Posted by rust
When I look at the discussions in the forums over here, the words used most
often when writing about potential new systems are "generic" and "simple".
One system that has made a great impact on the discussion seems to be "Sa-
vage Worlds" (which I do not really know), and many would-be game desig-
ners mention it as a good example for an approach to new systems.
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Yeah, I wonder about that, too. There have been many "simple" RPGs in the past, and most of them were
too simple to support a campaign. There is always a trade off, and the trade off for options and flexibility is usually some complexity.