Thread: BRP Athas
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Old February 25th, 2008
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Conrad Conrad is offline
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Default Part 2

After more annoying uncooperation from my scanner I have managed to thrash the recalcitrant beast into submission, so here it is:
Weapons and Armour
Some weapons are made out of steel, especially those that are recovered from ancient ruins. These are very rare and are treated just like the iron weapons in RQ. They have half again as many hit points and are only damaged on critical hits when they are used for parrying. They do not prevent the use of psionics or spell magic. The majority of weapons that are used are constructed of wood, bone and obsidian, and as a result there is a preponderance of impaling weapons of one sort or another.
Wood
This can be used for clubs and for impaling weapons. They are not very hard although it is resilient. They are treated as normal bronze weapons, but do Ipt less damage. (Weapons that are normally entirely wood, such as a quarterstaff are unaffected, of course!). A wooden version of slashing weapons can be used, but they have -15% to hit and -2 on the damage they inflict, and they cannot slash.
Bone
Bone can keep a cutting edge, and is hard, so it can be used for cutting and impaling weapons as well as clubs. It is not very resilient, so it is often lashed on to wooden hafts to form picks, scythes, spearheads and polearms. A bone weapon will have half the hit points that a weapon normally has. It is lighter and not as sharp as metal, so it does Ipt less damage as a slashing weapon and cannot slash. It does full damage as a club or impaling weapon. On any cutting blow which does maximum damage the bone weapon has a 10% chance of shattering.
A sought after material for weapons, it is very hard and can maintain a sharp edge superior to any of the other weapon materials. It will do normal damage if used as a club, impaling or slashing weapons, and it may slash or impale. Still somewhat brittle, it has 50% of the hit points of a bronze weapon, but it does not accumulate damage. If the hit points are exceed it breaks, otherwise it is unaffected. Spears and polearms have wooden hafts and so use the normal rules in those cases.
New Weapons
Weapon Damage SR Length STR DEX base hp
Chatkcha ld6+2 2 30' 9 15 10% 5
Impaler 1d8 2 4' - - 20% 12
Gythka 1dlO 3 6' 7 15 15% 20
Quabone 1d4 2 3' - - 25% 12
Wrist Razor 1d6+l 1 6" - - 25% 5
Studded armour 1d3 4 0' - - 10%
Twin axe 1d4+l*2 2 3' 9 - 15% 12
Yanga 1d8+l 3 4' 9 14 5% 15
doubledagger 1d4+2 1 6" - 12 25% 10
small shield 1d6 2 0' - - 20% 20
medium shield 1d3 4 0' - - 10% 30
Chatkcha: A thri-kreen throwing weapon that is analogous to a boomerang, common amoung the steppe tribes. It is a crystal wedge that has a base range of 30', and if it misses the target it returns to the throwers hand. The chatkcha can impale.
Impaler: Developed for arena combat, it has a single shaft with a pair of blades splitting to each side to form a pickaxe shape. It is an impaling weapon.
Gythka: The thri-kreen polearm has a thick staff like a quarterstaff, and wicked blades at both ends. It can be used at even the closest range like a quarterstaff. It can be used to slash or to impale. With blades at both ends the fighter may use it for 2 attacks or 2 parries as if he was holding a separate weapon in each hand.
Quabone: Four shanks of bone lashed together to form a radially symmetrical rod.
Armour
Armour is often available in half pieces, and when scavenged from fallen foes or comrades only half pieces are available. The effect of this is that when an armoured location is struck there is a 50% chance that the armour protects, and a 50% that it wasn't protecting the precise part of the location that was struck.
Armourer skill can be used to fashion armour from the appropriate raw materials, or to add studding to existing armour.
Leather armour is 1pt or 2pt armour as normal. It may be studded with bone in order to improve it to 3pt armour. 1pt leather may be combined with other armours.
Kank chitin is used to provide 4 pt armour, but is very difficult to work, and normally has to be custom made by those willing to endure the vile smell while they are preparing it! High ranking elves often have kank chitin breastplates.
Mellikot hide is used to provide 6 pt armour. It is expensive, but possible to buy since mellikot are semi-domesticated.
Braxat hide is used to provide 8 pt armour. This is quite rare, since the braxat are large, intelligent and powerful, and are more likely to make a meal of their hunters than they are to be captured!


Copyright © Neville White 1990-1998


Some of the above section is missing, but its better than nothing I suppose!
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