BRP of course also now has the "Sense" skill, which refers to "taste, touch, and smell". To quote:
Quote:
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"A high Sense skill rating gives your character an almost uncanny awareness of the world around him or her."
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Also, like Listen and Spot, it is both an active and a passive skill - the GM can roll "in passing", or you can deliberately try and employ the skill to a specific end.
That now puts four skill / characteristic rolls in the "perception" arsenal:
- Trying to notice a person, hidden object, etc, visually: SPOT
- Trying to notice a person or hidden thing, audially: LISTEN
- Trying to realise something, etc, by deduction: IDEA ROLL (or appropriate Knowledge skill - History, Science, etc)
- Trying to notice something by smell, touch, or taste (testing a substance for poison, smelling gas or some noxious monster close by, detecting a hidden door in a wall by feeling for cracks, etc): SENSE
Of course as different characters - and especially different types of creatures - will prioritise different abilities, it makes sense to have these abilities broken out into discrete skills rather than lumped together into one catch-all "Perception" skill.
Also, just as a development, note you have all the "Super Sense" super abilities in the Powers chapter. There's nothing to stop you assigning these as natural abilities for other animals or species - with this you can describe Sonar Senses, Heat Sense, Night Vision, Dark Vision, etc, etc, which expands their range of potential perception rolls. I've been doing that when speccing up my campaign's equivalents of trolls, etc.
Cheers,
Sarah