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Old March 5th, 2008
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rust rust is offline
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Join Date: Jan 2008
Location: Augsburg, Germany
Posts: 481
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Thank you very much for your comment on my English. Well, over here in Eu-
rope English has become something like a "common tongue", and after so ma-
ny years of playing untranslated RPGs ...

The Zero Edition should arrive today or tomorrow (), and then I will begin
to complete the "system" part of my world, and I hope I will be in the mood
to start the translation soon after this.

I do not see any serious problems with the Guild's firearms. At least the early
firearms were not much more efficient than bow and crossbow, only easier
to learn and to handle, and the members of the Guild probably would be the
only ones who know how to use them, and who have access to the "gunpow-
der". Therefore a comparatively small number of firearms should not be able
to unbalance the game, I think.

The Guild's knowledge about the Gates could be more of a problem. However,
the Gates could still be extremely difficult to use, dangerous and unreliable.
I think it really depend on how much the Guild knows, and how much it can
achieve with this knowledge.
Besides, the Guild's attempts to learn more about the Gates, and to become
more able to control them / some of them, could make a fine campaign.
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