Hi all,
I've been putting together a scenario for my fantasy campaign using BRP Zero, and thought I'd post one of the sample stat blocks, as it seems a pretty good example of how you can include multiple rules options without massive overkill.
The following example uses the optional rules for Hit Locations, Fatigue, Strike Ranks, and Separate Attack and Parries. It also retains the default Major Wound score. It doesn't explicitly mention the Skill Cat bonuses, but at this level it doesn't seem relevant - they might already be factored in, they might not.
In other words, with this stat block you can pick and choose which optional rules you use - hopefully without too much disagreeable extra text for those who want to play a stripped-down game!
Cheers,
Sarah
(incidentally, a "P'Tek" is a large, cave-dwelling, dark-skinned, darkness-worshipping humanoid similar to a D&D Orc / Goblin or a RQ Troll. The guys in my campaign generally call them "trolls"...

)
Quote:
GALAKUB, P'Tek Archer
| STR | 9 | Move | 8 | R Leg | 1/4 | | CON | 12 | HP | 12 | L Leg | 1/4 | | SIZ | 12 | Major Wd | 6 | Abdomen | 1/4 | | INT | 13 | Dmg Bonus | - | Chest | 1/5 | | POW | 14 | PP | 14 | R Arm | 1/3 | | DEX | 16 | Fatigue | 21 | L Arm | 1/3 | | APP | 9 | | | Head | 1/4 |
| Weapon | SR | Att% | Damage | P% | Pts | | Self Bow | 2/7 | 57% | 1D6+1 | - | - | | P’Tekian Gugri | 6 | 45% | 1D6+1 | 32% | 20 | The Gugri is a short, thick, curved blade. Treat as a Short Sword, except that it does Bleeding special hits.
Armor: 1pt skin
Skills: Dodge 50%, Technical (Traps) 41%, Hide 36%, Stealth 36%, Sense 57%, Spot 51%, Repair (Mechanical) 33%, Fine Manipulation 23%
Powers: Super Sense (Dark Vision) 7; Resistance (Cold) 5
-10% to all actions in daylight.
Possessions: -
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