Quote:
Originally Posted by juhanfg
What did you use and what did you left out?
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Well, that gets a little complicated, as parts of it were based on an earlier draft that was less Glorantha-centric. The previous experience system was a little less chunky, for example, as it was based on spending points, and each profession had both a point cost associated with it, and point costs for optional skills; so depending on the power level you started at, you could potentially have the skills from a moderate cost profession and a low cost one (a fisherman who'd gone off and become a soldier, for example) and there were some other odds and ends you could buy.
Because I don't run a Gloranthan game, there were some cherry-picking that went on in other parts of the system too; the shamnistic runic affiliation was a non-starter, as were some of the Malkioni specific issues in sorcery.
I think I also used closer to the RQ3 weapon tables, too, but I'd have to check to be sure.