I think that Champions does very well meshing vehicles, constructs, and armor suits and such by not altering the system to accomodate them, but rather defining them in existing system terms.
I think that this would work in BRP also.
Speed = Move rate
Carry Capacity = STR
Fuel Range = FP
Armor = well, AP. But vehicles would have a different hit location chart based upon what type of vehicle it is. One of the locations would be Crew Compartment or something else more descriptive. The vehicle would have generic hit locations of, instead of head, chest, limbs, etc, of Engines, Crew Compartment, Movement Control (Tires, wings, etc.)
Weapons might be assumed damaged if located in a location that loses all its armor or treated as part of the armor (remember weapons have AP also).
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The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, "You know, I want to set those people over there on fire, but I'm just not close enough to get the job done."
George Carlin (1937 - 2008)
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