Quote:
Originally Posted by Jason Durall
Well....
[... cool run-through of rules and concepts for Dune BRP]
It doesn't seem that difficult, actually. I can imagine that it would take a chunk of time (maybe a week or so of prep, spending an hour or two a day), but otherwise I'd readily jump into it.
At its heart, Dune isn't a science-fiction story about spaceships and explosions and weird experiments... it's about people dealing with enormous metaphysical issues colliding with their religion, and grappling with political issues, all taking place in a sprawling setting inspired by ecological and economic issues.
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Very cool summary, Jason!

I think it also says boatloads about the ease with which BRP can handle a huge variety of settings. It's almost formulaic - stat up critters, powers, equipment, "special organisations" (cults, guilds, etc), and any chargen specifics - and then the rest is actually background.
The implications of this are quite cool - with relatively little work you can adapt any existing setting to BRP. I guess we all knew/know this, but actually speccing out the work done makes you realise how "little" work would be required to run, say, Greyhawk, Gamma World, Traveller, using BRP. The game system is very "thin client" indeed!
I'm still looking for my all-time perfect SF setting: Dune doesn't quite cut it for me cos I love space-fighter dogfights and trade-based tramp-freighter campaigns. Star Wars... well, maybe. A bit toonish of late with weirdo rubber monsters popping up too often losing some what little hard edge it had left. Traveller - well, space isn't flat. Nuff said.

Something Stainless Steel Rattish, maybe...
Cheers,
Sarah