Welcome to the BRP Wiki!
The Wiki is a mess at the moment, suffering from too little attention, as I have a tendency of dividing it between too many project simultaneously.
I have big plans for organizing it, but it might take some time. It will be organized in the same way as the BRP book itself. It might take the summer to get it up and running.
Cheers, Sverre.
(below are some salvaged articles from the last wiki)
VEHICLES:
Although BRP have great rules they have noting for building complicated vehicles. carnifex have bashed together some quick rules for constructing simple vehicles for use in the BRP game. First off: The following is calculated with BRP vehicle points, to use in a BRP game, simply use them as the Character's Point Cost, one Skill Point can convert to 1,5,or 10 BRP Vehicle Points depending on the realism and other factors. GM's may also simply give them freely a number of points for player to spend at the beginning of the games to create or buy their vehicle.
MOVEMENT COST
| Type Base | Cost per MPH | Addition Cost |
|---|
| Ground Vehicles | 1 pt per 10 MPH | |
| Submarines | 2 pt per 10 MPH | +2 points (Life Support) |
| Boats | 4 pt per 10 MPH | |
| Helicopters | 1 pt per 10 MPH | +2 points (Hover) |
| Tunneling vehicle | 1 pt per 2 MPH | +2 points (Life Support) |
| Airplane | 1 pt per 10 MPH (up to 75 points) | |
| Supersonic Aircraft | 15 pts for Mach 1 +2 pts per additional Mach | +2 points (Life Support) |
| Spacecraft | 30 pts for faster then light +4 pts per additional FTL | +2 points (Life Support) |
Note: Airplanes will Crash if not traveling at least 1/10 maximum speed.
MASS RANGE SIZE
| Vehicle Size | Examples | Base Kinetic Armor, Damage Dice and Cost |
|---|
| 20 kg to 200 kg | Motorcycle/Scooter | 3 |
| 400 kg to 800 kg | Compact/Car | 5 |
| 1 ton to 3.2 ton | Limousine | 7 |
| 6 ton to 12.5 ton | Fighter (F-16) | 9 |
| 20 ton to 50 ton | Locomotive/Tank | 11 |
| 100 ton to 3.2 Kton | Giant Robot/Destroyer | 17 |
The Base Kinetic Armor, Damage Dice and Cost at three roles.
1: The value of the Kinetic Armor is the resistance of the vehicle to kinetic damage if you multiply the KA by 10 you obtain the hit points of the vehicle. If the players want to armor his vehicle the cost is 2 points par point of KA.
2: The Damage Dice is the number of dice (6) of damage by MPH.
3: The Cost is the number of BRP Vehicle points to buy this Size.
When a vehicle has lost all his hit points beyond its KD, the vehicle is
considered unrepairable and a replacement must be found or bought. The material to repair a damaged vehicle cost 1.5 X the numbers of damage endured in dollars. Now you to pay the mechanic for his works for a total of 10% of the materiel employed for the repair. The Mass category represents many things: how much a vehicle weighs and what a vehicle can lift (one category lower), carry (same category) or tow (same category) with its engine. Towing while carrying a full load drops the maximum speed to about half, while lifting while carrying a full load does not impose any penalties. Example: A 2 ton tow truck can easily tow a compact car (even while fully loaded) while an 800 kg car would be towing at half speed if it was also carrying 800 kg of people and cargo.
ACCELERATION & DRIVING SKILL
| Vehicles | Acceleration | + on Driving skill |
|---|
| Sport cars & motorcycles | 2/10 of maximum speed | +30% |
| Ordinaries cars | 1/10 of maximum speed | +0% |
| Limousines | 1/10 of maximum speed | -10% |
| Trucks, tractors & trailers | 1/10 of maximum speed | -10% |
| Police cars | 2/10 of maximum speed | +20% |
| Ordinaries planes | 2/10 of maximum speed | +0% |
| Militaries planes | 4/10 of maximum speed | +20% |
DOGFIGHT
+10% on piloting skill per 10 mph your planes has superior speed on your adversaries (x2 if your adversaries have ordinaries planes and you a militaries one).
COMMON HAZARDS
| Hitting curb, obstacle, or pedestrian | -40% |
| Hitting loose debris | -20% |
| Light rain, gravel on road | -10% |
| Light snow, oil on road, heavy rain | -30% |
| Heavy snow, ice | -50% |
| Colliding with a vehicle or large object | -50% |
| Loosing a tire | -30% |
WEAPONS COST
The weapon cost for a vehicle is equal to the base percentage of this weapon skill divided by 5. But if the percentage is 00 the cost is 20.
As always, if anyone have any additions/improvements, feel free to add them.
The Basic Roleplaying Wiki utilizes the forum templates, which makes for a tight integration with the forum. The WYSIWYG editor is the same as the one used on the forum, so no additional coding knowledge is neccessary to edit or add to the wiki.
Organization
Modelling the Basic Roleplaying book, the Wiki have been been organized into 12 chapters. The Index Page table list the chapters and their articles, while the chapter indexes lists and describes the articles in that particular chapter.
Navigation
The NuWiki dropdown menu in the navigation bar contains a link called "Basic Roleplaying Wiki" which leads to the main index page. You can navigate the wiki by following the links in the articles, or looking at the index list of all articles at the bottom of the main index page. The Wiki creates autolinks to wiki articles in both the wiki and the forum, short time after a new post or edit have been made.
Creating or editing an article
Create a new article by clicking the "Create New Article" link in the NuWiki dropdown menu on the navigation bar. Remember to post a reply to the Chapter Index article where you feel the article belong, so it can be added to the index table (or edit the index table to include your article). Whenever editing an old article, remember also to write the reason for your editing so it can be logged.
BB codes
Headlines: If you encase 4 or more headlines using the BB Code [h#][/h#] (where the # sign is a number between 2 and 5 that determines the size of the headline), a table of contents will be added at the top of the article (like in this article).
Wiki-links: To create a permanent link to another wiki-article (the autolinks tend to come and go with editing), use the BB Code [wiki][/wiki], with the name of the article encased.
Disabling BB Code: Encasing the codes in [noparse][/noparse] will allow you to show the BB Codes without setting off their effects.
Tables: Tables can be made with the BB Code [table][/table], . Use the | mark to separate columns, and lineshift to separate rows.
This piece of code for example:
[table]weapon|SR|damage|base%|AP
broadsword|2|1d8+1|10%|10
knife|3|1d3+1|15%|4[/table]
...will create this table:
| weapon | SR | damage | base% | AP |
| broadsword | 2 | 1d8+1 | 10% | 10 |
| knife | 3 | 1d3+1 | 15% | 4 |
Options for the table can be added to the first piece of the table code:
[table="width=100%"] will create a table with a width of 100% (however, due to a bug in the table code, tables with a set width % with must be edited in the advanced edit mode to stay at that width).
[table="head"] will make the first row into a head for the table.
[table="autonum=1"] will add a first column containing numbers.
Several table options may be combined within the apostrophes, separated by semicolons: [table="width=100%;head;autonum=1"], which would have the following effect on the table above:
| | weapon | SR | damage | base% | AP |
|---|
| 1 | broadsword | 2 | 1d8+1 | 10% | 10 |
| 2 | knife | 3 | 1d3+1 | 15% | 4 |
That was it for now. Add questions in the discussion thread for the article, and I'll update the Wiki Manual with whatever new info needed.