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Interesting. It looks like Classic Traveller in that it wants to enable all manner of Sci-Fi tropes. I doubt its dedication to being Hard SF though. This review completely pans High Frontiers. I don't get your point in adding it as if it is a bad hard SF game then there is room for a good hard SF game. Would that come with a cigarette to smoke after the session? ![]() Quote:
BTW RIngworld isn't going to happen. The license is locked up in the movie rights and that project isn't going anywhere.
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SGL.
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Ef plest master, this mighty fine grub! 116/420 |
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I've read through most of the Cthulhu Rising stuff on the website and think it's a pretty decent 'middle tech' science fiction setting. Chaosium could do a lot worse than to take it on as an 'official' one.
Military science fiction isn't my favorite flavor but a lot of people like it. I'm tempted to agree that I'd prefer it to have the Cthulhu scrubbed out of it... but then I remember that Lovecraft was a big influence on Giger and his designs for the original aliens. Somehow I think that it would be an easier sell of the alien menace was 'Lovecraftian' without being overtly related to the Mythos... kind of like Alien/Aliens/Species. I'd be inclined to agree that a fantasy setting might be more... imperative, but I don't know of any similar readymade fantasy BRP settings that are nearly as interesting as Cthulhu Rising is for Sci Fi. As an aside, High Colonies was a pretty neat RPG setting... the rules might have not be all that, but in the way-back we played some nifty mini-campaigns there (using Traveller rules IIRC). Last edited by Simlasa; October 22nd, 2007 at 19:06. Reason: to add to my own confusion |
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SGL.
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Ef plest master, this mighty fine grub! 116/420 |
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Cthulhu Rising would probably be the best route. Scrubbing the mythos references and calling the beasties aliens would not only be expedient, but would provide the game with a well made setting. Is it Aliens/2300 like? YES! Which means you can run Traveller like games, though a bit low tech for that genre; Aliens/2300 middle tech reach-for-the-stars type games; and if you play on the core world/worlds, you might also be able to due Cyberpunk. Firefly like stuff comes to mind too.
How about "Torchlight" as a fantasy setting? A re-edit would have to be done, of course. Cthulhu monsters fit right-in in a fantasy setting as demon types. Fantasy Europe would be gritty enough for BRP. Also, using the powers and magic options, some could do something ala ArsMagica if thats your type of thing. Yes, I'm talking about CDA (it is currently OOP after all), perhaps with the fully revised/completed Pagan Call scenario. SDLeary Last edited by SDLeary; October 22nd, 2007 at 22:29. Reason: Not paying attention!! |
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Ringworld was a suggestion, not a call to arms. if I could wave a magic wand and have an unavailable lisence to use...it would be Blade Runner... or any of PKD's novels. |
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I really like the Cthulhu Rising setting. Its a great read and there are several adventures and campaigns for it. Years ago I played a series of adventures with a cthulhoid taint in the 2300AD setting and CT remembers me alot of these games. I would be very pleased if CT becomes something more "official".
At the moment there are no real good blends between Scifi and Cthulhoid horror. But the mix is very attractive I think. The more contrast is between the "real world" and the "horror world" the better. I would not like a gothic SF horror game that much as CT. But the harder the SF the better. Mongoose has one genre mix in its pipeline called Cthulhutech which looks....well...bad and pulpy. ![]() Additionally you can always play CT as hard SF game without horror elements, but with BRP rules. (ala Bladerunner, Outland or Aliens) |
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Hullo BRP Central. I am glad Cthulhu Rising has support out there, but I agree that BRP should have a non-mythos sci-fi setting as its 'standard' sci-fi setting. With regard to whether my setting would work stripped of its Lovecraft influences, I have polled the visitors to my site and the majority say they'd play in the setting whether there was a mythos element or not.
Cthulhu Rising just looks like hard sci-fi. I mean, we have artificial gravity and such. It is only hard sci-fi up to a point - we bend the rules for dramatic purposes. With regard to Cthulhu Rising being high-tech and/or shiny though: I'd disagree. Star Trek is what I would define as high-tech and shiny. I don't actually own a copy of 2300. I have played it, and I liked playing it, but the only version of Traveller I own is the classic era with the original setting - the little A5 black and red books. Free Trader Beowulf and all that... It's all down to personal choice in the end. A lot of people enjoy playing Cthulhu Rising, but it's not for everyone, and that's cool by me. :-) Last edited by Ottomancer; October 22nd, 2007 at 21:19. Reason: Typos |
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Cheers, Sverre.
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Ef plest master, this mighty fine grub! 116/420 |
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