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Greetings all.
I got here by following links and looking for more stuff to fill my gaming library with. My wife and I are long time gamers. I started off in 1989 with Palladium Books ROBOTECH. My wife and I have three bookshelves and several bookpiles filled with all sorts of gaming goodies (Elric, Chill, Star Wars, CoC and 30+ supplements, 2 ed. D&D, about 50+ D20 books, Traveller, MegaTraveller, and on and on...) but at this point (19 years of gaming) we pretty much only play two systems BRP and D20...everything from all other books is quickly converted to those two systems and that is all that we play (well, that and Magic:the Gathering )My wife and I write a lot of CoC stuff and are just about finished with a 600+ page steampunk game using BRP... Anyway, I am hoping that this can be my BRP home...there seem to be few places online that seem to appreciate it... many are far more concerned with making complicated rules than in memorable settings and enjoyable games. "Rules should be invisible to players, or at least not a constant obstacle" -STS |
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I, for one, would be exceptionally interested in seeing that one - Try and keep the bail low --
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Playing: Traveller (a Darrian Marine) - Thought Experiments Running: RuneQuest (an RQ2/3 hybrid with liberal playtest mods) - The Liberation of Sartar Writing: Vehicle / Character interface rules for a BRP derivative http://gkahla.net/blog/ - 296/420 |
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Mark
First roleplaying experience was back in the 80s but had little experience with BRP for a long time. My first real experience came with Cthulhu and I probably fell in love with that game almost straight away. My first real RQ experience came very late in my RPing life, and to be honest since the mid 90s I have not played the game much at all (even though I love it). |
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Thanks everyone for the welcome. This is probably one of the nicest forums I've ever been to...
Welcome bartmoss ![]() As for the game, I am desperately looking for some beta playtesters since most folks I know play D20 and don't want to learn a "new" game or they are involved in long term games...The only issue is that I would eventually like to get it published, but failing that, it will be placed under creative commons and able to be freely downloaded. To be honest the only reason that I would like it to be published is to offset the costs of the artwork I want to put in it...I am a big believer in artwork setting the "mood" of the game... -STS |