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Hello all! My name's Tom and I've been playing Call of Cthulhu since around 1987 and (a long time ago) tried out a game of Rune Quest.
I managed to pick up a second-hand copy of the 1984 edition of Rune Quest Deluxe Boxed Set. It appears on first perusal, that Cal of Cthulhu is a simpilfied version of the main Rune Quest rules. I'm particularly impressed with a few things, which I'll list:
Now, I'm sure there's a whole load more in there that's full of crunchy goodness, but that's as far as I've read so far... -Tom |
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Glad you could join us.
The mechanics of Call of Cthulhu are slimmed down from RQ3, but the mechanics in CoC aren't that important as the atmosphere and background are the most important thing in CoC. But, yes, to an old RQ-Head like me, RQ has a very tich set of mechanics that CoC just doesn't have. BRP seems to be able to have the same richness of game rules/mechanics if you use the optional rules.
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Simon Phipp Wallowing in my elitism since 1982. Never in a million years / 420 Many Systems, One Family RQ/BRP Site (Not much BRP at the moment) www.soltakss.com/index.html |
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Hi all,
I thought I'd be polite and post an introduction here. I'm a long time fan of Call of Cthulhu but am very eagerly looking forward to the new BRP corebook so that I can check out all the neat system variations from RQ that I've always been curious to see. KoOS |
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KoOS, Fergo113 - welcome to the forums!
Glad to see more people from the "I like BRP" camp showing up for some discussion... KoOS; the Zero Edition is a very slick book, and will be even better once the edits are complete and 1st Edition makes the shelves. Fergo113; interesting set of games on your "Gamer CV"! Were your RQ2 adventures all focused on Glorantha? All the best, folks!
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Playing: Traveller (a Darrian Marine) - Thought Experiments Running: RuneQuest (an RQ2/3 hybrid with liberal playtest mods) - The Liberation of Sartar Writing: Vehicle / Character interface rules for a BRP derivative http://gkahla.net/blog/ - 296/420 |