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  #71 (permalink)  
Old November 17th, 2007
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carnifex
 
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Default Introduction

Hi there!
i am planning to use the brp to create a games worlds in the fiveties. Perhaps a intro adventrure like this island earth or earth versus flying saucers.

carnifex
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  #72 (permalink)  
Old November 17th, 2007
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Hi carnifex! A fifties game? What kind of earth setting? Something horror like?

Welcome to the board!

SGL.
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  #73 (permalink)  
Old November 18th, 2007
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Default Quatermass

Hi!
Personnaly i prefers a module like the film Quatermass and the pit.
The horror is extra-terrestrial not supernaturel. Investigation is good if a fascinating mystery is discovered in this case the origin of the human race.

But for my players a more action oriented style of play would be preferred.
I think a style like the tv show voyage at the bottom of the sea. The show mixed spy action with scientific investigation with time to time a alien menace.

carnifex
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  #74 (permalink)  
Old November 22nd, 2007
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Default Hello everyone!

Hi everyone,

Sarah here - I recently posted an intro on the BRP egroup also, so I'll try and keep this intro short! Glad to be aboard the forum, thanks to Triff and everyone for getting this thing going and to Jason for putting together what looks to be an exciting pre- or post-Christmas prezzie! Looking forwards very much to seeing BRP in its new and spiffy incarnation.

I've been BRPing since 1981 or so, starting with RQ but also including CoC, WoW, Ringworld, Stormbringer, Hawkmoon, Elfquest, Pendragon and ... and... actually I think that's about it I've played tons of other RPGs too, in particular Traveller, Arduin, the Evil Game That Dare Not Speak Its Name (1st and 3rd editions), Space Opera, various Gamma World incarnations, and, most recently, HeroQuest.

I have a soft spot for Glorantha, and am looking to BRP to provide an elegant and up-to-date crunchy d% ruleset to more or less do what HQ currently does, only crunchier (if that makes sense), particularly with reference to high-level (Rune Level and above) play. Basically I want to be able to use BRP as the mechanics, and HQ for all the keyword and background and cultural stuff. Lots more to say on that topic, but I'll hold off for now! I'm also interested to see what BRP can do in the scifi space, as Ringworld was a thing of beauty.

Thanks,

Sarah

Last edited by Shaira : November 22nd, 2007 at 22:14. Reason: added Pendragon to the list... how could I forget Pendragon...?
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  #75 (permalink)  
Old November 24th, 2007
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Hi,
Chris here (from Glorantha.org.uk). I've been lurking around for a while as I've never been to much of a menace to forums...
Anyway, I'm introducing myself as I'm taking over the runequest.info Gloranthan Link List.
As you may guess, I've been messing about with Glorantha for quite a while now (since RQ2), but I also like the BRP system for other things (COC, Fantasy Europe etc).
Chris
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  #76 (permalink)  
Old November 24th, 2007
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Welcome to the both of you !

SGL.
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  #77 (permalink)  
Old November 25th, 2007
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My name is Kevin Scrivner. Like several other posters here, I began role-playing circa 1979 with Megagaming's Melee and Wizard tactical board games. I avoided controversy with my parents over fantasy role-playing by playing Traveller and 3rd edition Champions, adapting to Justice, Inc., and Danger International when those Hero System games came out. The only other game I played with regularity was Steve Jackson's Toon, although the group I played with dabbled with TSR's Top Secret and FASA's Star Trek and Doctor Who games.

When shopping for Traveller material, I saw Runequest and Call of Cthulhu at my local game shop but never played. I might have been drawn to Superworld but Chaosium's lack of marketing skill came into play. Around 1983 I'd written Hero Games, the publishers of Villians & Vigilantes, and Chaosium saying I wanted to find a good superhero game and to tell me about theirs. Chaosium sent me a Superworld flier and a terse note, "Play whatever your friends play." Hero Games, on the other hand, sent me a friendly personal letter and a thick packet of promotional material about their products. My friends and I weren't playing any superhero game at that point, so guess whose system I chose? Since Hero System material is still being published and Superworld is dust, I suppose I made the right decision.

I published several short articles in Game Designer's Workshop's Challenge magazine, contributed to Iron Crown Enterprises' "Pirates!" campaign supplement, and wrote its Rolemaster 2.0 swashbuckling campaign book "At Sword's Point." I wanted to do a British colonial setting for them but the company was going through bankruptcy by then and couldn't pay authors. Much later, I worked on swashbuckling material for Gold Rush Games and Wild West material for Torchlight Games, both of whom also ran into financial difficulties before my stuff could get published (Torchlight suddenly vanished off the face of the earth and the web without notice).

I've been collecting free RPG systems from the web for the past two years, seeking an easy-to-play game to enjoy with my kids that won't freak out my wife. (She tolerates HeroClix and Monster Island but nixed Faery's Tale.) Recently, I stumbled across a mention of GORE at RPGnet : Roleplaying Games & More and downloaded it from Goblinoid Games. The publisher of "Berlin '61" was seeking volunteers to help compile a GORE monster manual.

So here I am.
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  #78 (permalink)  
Old November 25th, 2007
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Quote:
Originally Posted by seneschal View Post
When shopping for Traveller material, I saw Runequest and Call of Cthulhu at my local game shop but never played. I might have been drawn to Superworld but Chaosium's lack of marketing skill came into play. Around 1983 I'd written Hero Games, the publishers of Villians & Vigilantes, and Chaosium saying I wanted to find a good superhero game and to tell me about theirs. Chaosium sent me a Superworld flier and a terse note, "Play whatever your friends play." Hero Games, on the other hand, sent me a friendly personal letter and a thick packet of promotional material about their products. My friends and I weren't playing any superhero game at that point, so guess whose system I chose? Since Hero System material is still being published and Superworld is dust, I suppose I made the right decision.
Yeah, Chaosium have never been known for their marketing or buisness skills.

Quote:
I've been collecting free RPG systems from the web for the past two years, seeking an easy-to-play game to enjoy with my kids that won't freak out my wife. (She tolerates HeroClix and Monster Island but nixed Faery's Tale.) Recently, I stumbled across a mention of GORE at RPGnet : Roleplaying Games & More and downloaded it from Goblinoid Games. The publisher of "Berlin '61" was seeking volunteers to help compile a GORE monster manual.

So here I am.
I really do appreciate what GORE is doing. Chaosium might not, but I do. There is no BRP OGL, but we have GORE... Anything GORE puts out is fully usable by BRP fans with no conversions whatsoever. Have you played "Berlin '61"? Or had a look at it? We have a thread going about it, looking for those who have some info about it.

Welcome to the board!

SGL.
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  #79 (permalink)  
Old November 25th, 2007
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"Berlin '61" is a 163-page campaign book for GORE by PK Games. It is self-contained, including the complete GORE rules, then adding a Cold War Berlin setting, a pantheon of nasties to battle, and nifty weird science rules.

Haven't yet had a chance to play, and I'm a newbie so I can't tell you how its mechanics compare to previous BRP offerings, but it is a complete game. They've just released the player's companion at Lulu.com - Self Publishing - Free.
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  #80 (permalink)  
Old November 26th, 2007
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Filthy Ike here.

Been gaming for years, yadda yadda...

Been involved in BRP since 1992, and was brought into the fold
through my bestest friend in the whole wide world...Cthulhu.

Looking forward to this system and the new book.
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