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Well... what are the basic features you need in place to start a game in a 'believable' setting?
I remember the old GURPS basic rules had a list on the back... something like Government, Religions, Languages, Tech level, Local flora and fauna, Laws, and Customs. Of those the hardest one for me has always been religions... most fantasy religions either sound silly to me or sound like a thinly veiled retread of a RL religion. It probably stems from my being something of an agnostic... But what is an example of a fantasy religion that is actually intriguing and works well to flavor the story? |
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![]() Hinduism would be an example of an intriguing RL religion, misinterpreted you question a bit. ![]() SGL. |
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From a recent email from Dustin (edited for public viewing) regarding future submissions:
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http://www.rpgmud.com/WorldBuilding/Mythopoets/tmm.html This online book will help you out tremendously. It's excellent. Really helped me think about religions in fantasy settings. |
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I want Dorastor, Pavis & Big Rubble, Borderlands - that kind of stuff. A 64 page setting book? What can you fit into that? A setting book should be bigger, then it can later be followed by smaller supplements. SGL.
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116/420 (gave away one!). Ef plest master, this mighty fine grub! |