Basic Roleplaying Central |
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| View Poll Results: Your Glorantha varies the least from: | |||
| Sorcery? What's that? Anything after RQ2 bites. |
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8 | 32.00% |
| Elmal? What's that? Anything after RQ3 bites. |
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7 | 28.00% |
| Yelmalio? What's that? I Like HQ's take on Glorantha. |
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1 | 4.00% |
| Third Age? What's that? Second Age Rocks (MRQ rules aside). |
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1 | 4.00% |
| I like Trollkin Pie no matter where or when it is served. |
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8 | 32.00% |
| Voters: 25. You may not vote on this poll | |||
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Yep, I'm also of the RQ2 and 90s RQ3 flavour of pie. I was put off by the brief cult descriptions in RQ3 at first, but in practice I've found it really makes no difference to my games. I mean, how often do you look at those long cult histories and mythologies after your first read-through?
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Very Rare. It isn't the same if they don't struggle and scream. |
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I've played enough RQ3 back in the 90s to appreciate its weaknesses for me personally, higher level characters became to much of an exercise in number crunching.
Same with HQ, seven years of gazing into the Abyss that is the numerous details of various cults and the ever expanding background made my head spin!! Not convienced by MRQ's take yet, but its early days yet and to be fair I've not read all the books (even the core of Glorantha 2nd Age, Cults 1&2 and Magic of Glorantha) in enough depth. So if I was to play Glorantha these days I would play it out of the box with RQ2 and the Gloranthan Classics Or I'ld be a Heretic and use the following systems for the following games ![]() Unknown Armies: Lunar Empire, the pcs are members of the lunar cults jostling for immortality and power, risking insanity and all the other wonderful personality disorders that UA's Madness Meters encourage. Savage Worlds: Rumble the Rubble (Pavis) . Fast furious fun as Orlanthi rebels take on the might of the Lunar Empire! Burning Wheel: Sun Dome County. BW would nicely support the intense character driven pace that parts of the Sun Dome County write up suggest.
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Toddle pip! ;O) Newt The man behind D101 Games, putting out the Free OGL SimpleQuest, D100 gaming made simple. SimpleQuest Zero Edition and Hearts in Glorantha issue 1 now out! |
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I do like the new Gloranthan books for HeroQuest.
Storm Tribe, Thunder Rebels, and Lunar Imperial Handbooks are just fantastic. Gives me much more to work with in play than any other books before or since.
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Darran Sims Furnace 2007 - http://www.rpgfurnace.com/ "A lack of planning on your part does not constitute an Emergency on my part"-http://darransims.livejournal.com/ |
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The HQ Books are very adaptable to BRP/RQ.
Books such as Storm Tribe/Thunder Rebels/Imperial Lunar Handbooks/Sons of Kargzant/Blood Over Gold/Wintertop's Shadow have a lot of background material with Homelands and Cult writeups. Homelands are character backgrounds, giving skills and professions available to people from those Homelands. Cult writeups are generally very sketchy with very little background or flavour but describe the spells that a cult gets. I use the HQ format when I am prototyping a cult - I write it up in HQ format then flesh the spells and skills out for RQ. You have to do a bit of work on the cults to use them in RQ/BRP, but it is not impossible. I'm currently working on adding the later HQ cults to my HW/HQ Cult Conversions and am planning to convert Homelands as well. But, there's no reason why you can't take a HQ book and immediately start using it for BRP/RQ. They are very Gloranthan, though, expect for Mythic Russia, of course. So, you'd have to use them with a lot of adaption outside Glorantha. But, if you want new cults, new backgrounds and interesting scenarios then I'd recomment the HQ stuff. |
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I've never been a HQ player (never got past HW) but I have bought a few HW/HQ books and they are very useful. Great background generally to a level of detail that exceeds any other Gloranthan publications. I have a few more on my 'to buy' list.
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