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What is Your Favorite Glorantha?

View Poll Results: Your Glorantha varies the least from:
Sorcery? What's that? Anything after RQ2 bites. 8 32.00%
Elmal? What's that? Anything after RQ3 bites. 7 28.00%
Yelmalio? What's that? I Like HQ's take on Glorantha. 1 4.00%
Third Age? What's that? Second Age Rocks (MRQ rules aside). 1 4.00%
I like Trollkin Pie no matter where or when it is served. 8 32.00%
Voters: 25. You may not vote on this poll

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Old October 24th, 2007
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Default What is Your Favorite Glorantha?

For those who play, have played, or will be playing in Glorantha, what is your preferred flavor?

Personally, I can play in any of the settings (I know people who stick with RQ2), but am rather excited about the Second Age - I just haven't decided on a ruleset. It may well be BRP with some MRQ Magic (their Sorcery and Dragon Mysticism at least). SimpleQuest looks intriguing, as it is basically the MRQ SRD reverted back much closer to its' BRP roots - but I love my Hit Locations though.

Last edited by Rurik : October 24th, 2007 at 13:11.
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Old October 24th, 2007
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Edited because I can't delete posts. Damn you Dice Roller!

Last edited by Rurik : October 24th, 2007 at 13:11.
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Old October 24th, 2007
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Trollkin pie tasted as fine in the second age as in the third, with or without sorcerers, with our without Y/Elmal/io. It's a different taste each time, true, but I like them all. It is still Trollkin pie.

Last edited by jarulf : October 24th, 2007 at 13:23. Reason: forgot an 's'
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Old October 24th, 2007
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I prefer 3rd age because I have more source material at present. I dont really like either Elmal or Vinga as I dont think they where really needed.
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Old October 24th, 2007
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Quote:
Originally Posted by Rurik View Post
Edited because I can't delete posts. Damn you Dice Roller!
What's your damn skill? (d%)[59]
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Old October 24th, 2007
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Quote:
Originally Posted by TRose View Post
I prefer 3rd age because I have more source material at present. I dont really like either Elmal or Vinga as I dont think they where really needed.
100% agreement. Elmal and Vinga are completely superfluous.
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Old October 24th, 2007
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I'm kind of an RQ2 fan who has pulled some of the specifics from RQ3 into his games...

Sorcery is part of that culture over there, but the cults are pretty standard to RQ2 (Elmal and Vinga? C'mon!). When the RQ3 Sorcery skills advance at 5% per check - things get interesting quick!

Culturally, my Glorantha is distinct from any published Glorantha because the Lunars have different tactics from the onset of their expansion. So, that's kind of where I am...
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Old October 24th, 2007
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None of the above really fit my idea of Glorantha and my wife says I can't have all the pies.

I liked the simplicity of the RQ2 background but I also like the way that cults have been expanded on in RQ3 and HW/HQ.

Personally, I'm not that keen on the way HQ cults are organised into one big cult and lots of subcults (Vinga with her hat on, Vinga with her hat off) but if you treat the HQ cults as RQ cults then conversion is a nobrainer.

I didn't much care for sorcery as in the RQ3 rulebook, but I like the Malkioni sects and much prefer the new style for sorcery, although making distinctions between Grimoires, Orders, texts and what-have-you is just confusing.

So, I take bits and pieces from all the incarnations of Glorantha.
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Old October 25th, 2007
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My main problem with Malkioni sects is that for players who have the wrong background , it was hard to justify them learning sorcerers or joining other adventures. I might add I thought the reaction to sorcerers as printed in "Strangers in Prax " was a little extreme. Gods Forgot not that far away and merchants and their sorcerer guards would travel to and from Pavis and through Prax on occasion. And you dont lynch people who come to buy your goods as it makes for few repeat customers. Might add I made up my own Malkoini sect for God's Forgot since there still very little printed on the sorcerers in that region.
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Old October 25th, 2007
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Quote:
Originally Posted by soltakss View Post
I liked the simplicity of the RQ2 background but I also like the way that cults have been expanded on in RQ3 and HW/HQ.

Personally, I'm not that keen on the way HQ cults are organised into one big cult and lots of subcults (Vinga with her hat on, Vinga with her hat off) but if you treat the HQ cults as RQ cults then conversion is a nobrainer.
This is very similar to my take on Glorantha. I love the adventures and area details from RQ2 (and the brief RQ3 take on this in the mid 90s). However, I like the RQ3 cult writeups much more than RQ2. RQ2 still feels very formulamatic in it's approach to cults, and in RQ3 they flow naturally from the background. The main problems is that very few cults got long official cult writeups, though I took most of them in TotRM as official. I like HQ as both a system and it's approach to Glorantha, but I agree that endless list of subcults seems overdone at times.

I really, really want to get into the new 2nd Age material, just to shake things up. I haven't bought anything except the main 2nd Age book though because of all the rules errors, inconsistancy, and above all, unwillingness to reasonably address them. This isn't the place to go into that. It just frustrates me because I really want the material.
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