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| View Poll Results: Your Glorantha varies the least from: | |||
| Sorcery? What's that? Anything after RQ2 bites. |
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8 | 32.00% |
| Elmal? What's that? Anything after RQ3 bites. |
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7 | 28.00% |
| Yelmalio? What's that? I Like HQ's take on Glorantha. |
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1 | 4.00% |
| Third Age? What's that? Second Age Rocks (MRQ rules aside). |
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1 | 4.00% |
| I like Trollkin Pie no matter where or when it is served. |
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8 | 32.00% |
| Voters: 25. You may not vote on this poll | |||
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For those who play, have played, or will be playing in Glorantha, what is your preferred flavor?
Personally, I can play in any of the settings (I know people who stick with RQ2), but am rather excited about the Second Age - I just haven't decided on a ruleset. It may well be BRP with some MRQ Magic (their Sorcery and Dragon Mysticism at least). SimpleQuest looks intriguing, as it is basically the MRQ SRD reverted back much closer to its' BRP roots - but I love my Hit Locations though. Last edited by Rurik : October 24th, 2007 at 13:11. |
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I'm kind of an RQ2 fan who has pulled some of the specifics from RQ3 into his games...
Sorcery is part of that culture over there, but the cults are pretty standard to RQ2 (Elmal and Vinga? C'mon!). When the RQ3 Sorcery skills advance at 5% per check - things get interesting quick! Culturally, my Glorantha is distinct from any published Glorantha because the Lunars have different tactics from the onset of their expansion. So, that's kind of where I am... |
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None of the above really fit my idea of Glorantha and my wife says I can't have all the pies.
I liked the simplicity of the RQ2 background but I also like the way that cults have been expanded on in RQ3 and HW/HQ. Personally, I'm not that keen on the way HQ cults are organised into one big cult and lots of subcults (Vinga with her hat on, Vinga with her hat off) but if you treat the HQ cults as RQ cults then conversion is a nobrainer. I didn't much care for sorcery as in the RQ3 rulebook, but I like the Malkioni sects and much prefer the new style for sorcery, although making distinctions between Grimoires, Orders, texts and what-have-you is just confusing. So, I take bits and pieces from all the incarnations of Glorantha. |
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My main problem with Malkioni sects is that for players who have the wrong background , it was hard to justify them learning sorcerers or joining other adventures. I might add I thought the reaction to sorcerers as printed in "Strangers in Prax " was a little extreme. Gods Forgot not that far away and merchants and their sorcerer guards would travel to and from Pavis and through Prax on occasion. And you dont lynch people who come to buy your goods as it makes for few repeat customers. Might add I made up my own Malkoini sect for God's Forgot since there still very little printed on the sorcerers in that region.
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Quote:
I really, really want to get into the new 2nd Age material, just to shake things up. I haven't bought anything except the main 2nd Age book though because of all the rules errors, inconsistancy, and above all, unwillingness to reasonably address them. This isn't the place to go into that. It just frustrates me because I really want the material. |