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Originally Posted by RMS
You've certainly had a different experience than mine. My players generally have been very efficient and very clever with magic use. I have to guide them through things the first few sessions but they have generally run with it after that.
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There are always players who just never grasp the mechanics of some game concepts; while we've got a generally very gamist sort of group (and I'm including the extended membership we've had over three decades here) there have always been people who just couldn't grasp strike ranks in RQ, couldn't manage how to roll normal dice in Hero, or whatever. Some of them still didn't seem to know how after, well, years.
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The irony here is that I was just remarking to someone the other day how I thought RPG players in general are much more literal with rules now than I remember in the "old days where we'd just wing it". It might just be me though. I bought the original games, read them, and taught them to everyone and have GM'd 90% of the time, so it might just be me and my impatience with looking things up, tracking things, and all things fiddly. (To be fair, I would have gone into more detail 20 years ago too. Time constraints now make me even more impatient with minutia.)
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That'd never fly, locally. Consistency of rules is considered a virtue around here, and things like the GM having to fake it are considered an unfortunate
occasional necessity. And we're a pretty big bunch of grognards (the average age in the hobby is probably 20 years at this point).
There was a period with some of the very early games where you had little choice; OD&D or even original Traveller were so sketchy in spots that you were completely on your own if you hit something unusual, but there's a reason we moved away from games like that.
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Most of my RQ groups have been on the smaller end (2-4 players). I can't even imagine running for 70 characters. Our big battles might get into the 20-30 range with allies, followers, etc. on both sides but that's it.
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I have to admit that's--boggling. 70 RQ characters, even most of the cookie-cutter--wow.