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  #81 (permalink)  
Old December 9th, 2007
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Originally Posted by Atgxtg View Post
Not a problem. You can choose to do as much work as you want. THere is a point of diminishing returns, however.
Sure. I just don't happen to think its in the same place as you in some areas, I think.

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No, I think it is a issue as to just how much work an effort the trollkin was worth. Same reason why NPCs got a short list of significant skills rather than full character sheets. He just isn't worth the detail. Now, some RPGs even simplify that further, and just track the one of two things that are needed to run the NPC in the context required by the adventure.

Likewise, I've been know to simplify HP and damage for monsters. I've gotne with "anything over 1/3 hp takes out a hit location and general HP and gotten results close enough to full fledged BRP combat to get past the players.
Again, in some systems I have no problem with that; True20/M&M minions are set up in a way to minimize bookkeeping and otherwise treated as the speedbumps they mostly are. But my reasons for using BRP/RQ when I do work directly against that kind of simplifying, as it inevitably makes a distinction between how some NPCs and otherwise identical PCs work and when I'm using the BRP based systems, that's _not_ what I'm wanting.
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  #82 (permalink)  
Old December 9th, 2007
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Originally Posted by Kloster View Post
A few points here:
- to get a Damage Bonus of 1D4, you need a STR+SIZ of at least 25 and the average is 24, so this DB is quite frequent.
For humans, you're correct, but there are more non-humans that average below that than above, at least among the usual races chosen for PCs, so it tends to shift the average. Characters with a D4 damage bonus typically averaged around 7 points of damage, which was more of a problem; but again, I also didn't find armor values in the 4 range uncommon, and that'd still take a hit down to the point it probably wouldn't take out anything but a head or arm with one hit, and again, that's out of the hits that actually landed.

[quote]

- Yes, I agree, you can take a hit or 2, which means around 5/6 MR. After that, you have HP or location problems, which is exactly the durations I gave: less than 10 MR.

Given a 30% attack and parry for opponents on both sides, the actual amount of time needed to land two non-parryied hits is around ten rounds (assuming no one is outnumbered of course).

[quote]

- Completely agree: "you can take a hit or two depending on the roll and where they land". Yes, depending.

About the only place its likely to take someone out in one hit is typically the head; an arm hit will make the problem much harder for an opponent, but it doesn't typically take someone out of a fight.
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  #83 (permalink)  
Old December 9th, 2007
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The average on CON+STR is 21. A character with 25 FP is above average.
With a SIZ of 13 (the average) he has 7 to 10 ENC taken by Armor, around 10 by weapons and shield. He is thus starting fight with around 5 FP and can go down to -25.

Without taking rest, this character can last 30 MR.
And that's well within what I'm talking about, with is fights that last 11-20 rounds.

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But that character has almost NO equipment. He has nothing besides armor, weapons and shield. If this character has only the basics for non combat equipment (1 or 2 liter of water, 1 day food, a rope, some torches,...), this is far below. And this is not grossly overencumbered.
I'm guessing from this that your PCs were not in the habit of dropping their packs at the start of fights if they weren't already on pack animals then, which was the habit locally all the way back to RQ1.
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  #84 (permalink)  
Old December 11th, 2007
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Originally Posted by Nightshade View Post
For humans, you're correct, but there are more non-humans that average below that than above, at least among the usual races chosen for PCs, so it tends to shift the average. Characters with a D4 damage bonus typically averaged around 7 points of damage, which was more of a problem; but again, I also didn't find armor values in the 4 range uncommon, and that'd still take a hit down to the point it probably wouldn't take out anything but a head or arm with one hit, and again, that's out of the hits that actually landed.
...
Except for 2 ducks, I've never seen player characters with STR+SIZ average lower than the one of humans.
I've seen a few trolls, 1 centaur and 1 grotaron. Everything else was human.

Runequestement votre,

Kloster
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  #85 (permalink)  
Old December 11th, 2007
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Except for 2 ducks, I've never seen player characters with STR+SIZ average lower than the one of humans.
I've seen a few trolls, 1 centaur and 1 grotaron. Everything else was human.

Runequestement votre,

Kloster
No elves or dwarves?
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  #86 (permalink)  
Old December 11th, 2007
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No elves or dwarves?
Nope.


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Kloster
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  #87 (permalink)  
Old December 12th, 2007
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Nope.
That would explain it, then, but if you look among the "playable" (that is to say, ones with previous experience rated for them) RQ3 races (keeping in mind I'm not a Glorantha player, so things like Great Trolls are a non-starter, but some of the non-Gloranthan races such as halflings and orcs from the RQ3 monster book were) I think you'll see my statement is basically true; there's more that are downrev on damage than up.
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  #88 (permalink)  
Old December 12th, 2007
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That would explain it, then, but if you look among the "playable" (that is to say, ones with previous experience rated for them) RQ3 races (keeping in mind I'm not a Glorantha player, so things like Great Trolls are a non-starter, but some of the non-Gloranthan races such as halflings and orcs from the RQ3 monster book were) I think you'll see my statement is basically true; there's more that are downrev on damage than up.
Maybe more like 50-50. While the Trolls were the only major species on the "plus" side of the curve, there were a lot of weird ones like Baboons that could be played as characters. I never recall anyone wanting to play a baboon, but the stats were there. Morokanth, Broo, Scorpion Men. There, but for some reason just not popular with the players.
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  #89 (permalink)  
Old December 12th, 2007
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Maybe more like 50-50. While the Trolls were the only major species on the "plus" side of the curve, there were a lot of weird ones like Baboons that could be played as characters. I never recall anyone wanting to play a baboon, but the stats were there. Morokanth, Broo, Scorpion Men. There, but for some reason just not popular with the players.
Agreed, but I never saw them played. And except for a dark troll, I always played humans.


Runequestement votre,

Kloster
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  #90 (permalink)  
Old December 12th, 2007
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That would explain it, then, but if you look among the "playable" (that is to say, ones with previous experience rated for them) RQ3 races (keeping in mind I'm not a Glorantha player, so things like Great Trolls are a non-starter, but some of the non-Gloranthan races such as halflings and orcs from the RQ3 monster book were) I think you'll see my statement is basically true; there's more that are downrev on damage than up.
I agree with what you say, it is just I've never saw somebody using them for a character.

Runequestement votre,

Kloster
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