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Old October 26th, 2007
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Default Fatigue...

Fatigue Points & the fatigue rules of RQ3 worked very poorly. Way to much book-keeping. I ended up with saying "Don't carry more ENC than you have FP", and left it with that. Still it was somewhat unsatisfying.

I did like the idea from RQ:AiG, with a CON roll every fifth MR, the multiplyier dependent on how many ENC you carried compared to your STR.

Have anyone of you used a houseruled fatigue system you where satisfied with and would like to share?

SGL.
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Old October 26th, 2007
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One very simple one; have a simple system and only use it when it might actually make a difference. As in when the pcs are in a marathon or other desparate situation. A simple sum based on CON or END, and costs for activities will do. That is all I have found that I need.
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Old October 26th, 2007
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Quote:
Originally Posted by Trifletraxor View Post
Fatigue Points & the fatigue rules of RQ3 worked very poorly. Way to much book-keeping. I ended up with saying "Don't carry more ENC than you have FP", and left it with that. Still it was somewhat unsatisfying.

I did like the idea from RQ:AiG, with a CON roll every fifth MR, the multiplyier dependent on how many ENC you carried compared to your STR.

Have anyone of you used a houseruled fatigue system you where satisfied with and would like to share?

SGL.
I use a system of fatigue levels like RQIV:AiG, but rather than tying tests to specific events, apply them fluidly. For example, if you've just marched across the desert when the ambush starts, everyone can drop a fatigue level before we start and make a Stamina roll (CON x 5) to avoid loosing an additional Fatigue level...

I have notes on it and will get it posted up somewhere soon.

Cheers,

Nick Middleton
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Old October 26th, 2007
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We never had a problem with the RQ3 version. I am glad that it will be included as an option in the BRP rulebook.
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Old October 26th, 2007
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Of the ones I used, I liked the check-on-event style system from RQ:AIG the best.
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Old October 26th, 2007
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Quote:
Originally Posted by NickMiddleton View Post
I use a system of fatigue levels like RQIV:AiG, but rather than tying tests to specific events, apply them fluidly. For example, if you've just marched across the desert when the ambush starts, everyone can drop a fatigue level before we start and make a Stamina roll (CON x 5) to avoid loosing an additional Fatigue level...

I have notes on it and will get it posted up somewhere soon.

Cheers,

Nick Middleton
Nice! Something for the wiki maybe? I'd love to see some well-working fatigue rules.

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Originally Posted by Lord Twig
We never had a problem with the RQ3 version. I am glad that it will be included as an option in the BRP rulebook.
So you and all your players actually kept ticking off FP points every round, applying the subtraction of skill percent when it dropped below zero? To me it was way too much bookkeeping.

SGL.
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Old October 27th, 2007
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Quote:
Originally Posted by Trifletraxor View Post
So you and all your players actually kept ticking off FP points every round, applying the subtraction of skill percent when it dropped below zero? To me it was way too much bookkeeping.
Yes. What was to bookkeep besides ticking off the rounds? It takes approximately one second to tick off a fatigue point. Honestly battles rarely lasted so long that the negatives came into play, or if they did it got up to maybe -5% after 8 or 10 rounds or so. That is a pretty long battle in RQ3.

So if you had a 82% spear attack (because, you know, spears are awesome) and you rolled a 37, you hit. If you rolled a 79 you check to see what your negative fatigue is. If it was -3 or less, you still hit.

Honestly we didn't have to check that often, but people missed due to fatigue enough that they tried to avoid it. Endurance or Vigor spells became required spells for heavily armored characters, after Strength of course.
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Old October 27th, 2007
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Quote:
Originally Posted by Trifletraxor View Post


So you and all your players actually kept ticking off FP points every round, applying the subtraction of skill percent when it dropped below zero? To me it was way too much bookkeeping.

SGL.
It wasn't the bookkeeping but the way certain things worked out that annoyed us there; and the specific values of the penalties when they kicked in were a bit too fussy for routine use, I thought.
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Old October 30th, 2007
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Like Lord Twig, I used to use the RQ3 method with no problems. I7ve even tried having damage come off fatigue as well as HP (it worked and made some sense).

But, most of the time in RQ3, since fights tended to be short and bloody, I could just ignore fatigue for most fights. I would see how much FP the characters had and that gave me a decent margin when fatigue didn't matter. Ingore a 2 or 3% penalty was no biggie.

Fatigue only really came into play when people were heavly encumbers, like one guy who was wearing doublemail, and padding under a suit of plate (he started off at negative fatigue!), but he was dragon hunting, so it sort of a one off event.
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Old December 2nd, 2007
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Hi,

1st time we played RQIII, we carried over some elements from RQII, including ENC management.

All the other campaign (and the next to be started soon) have used the basic RQIII fatigue rules. And yes, we all ticked 1 FP every round, and it was not a problem. We all had a sheet of paper to mark MP, FP and Hits.


Runequestement votre,

Kloster
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