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Originally Posted by NickMiddleton
Only at such an abstract level that you lose any setting specific colour from including starship combat in the first place: in which case, why bother?
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Because you can do a llot at the abstract level without loosing setting color if you do it right. One RPG that I'm fond of is FATE. While a very abstract system, it can handle many things and is easiliy adaptable becuase it is so abstract. Yet the game keeps color and flavor with a few tweaks.
soltakss is right, for the most part vechile combat can be handled like PC combat. Just cut & paste the "flavor enhancers" you need to fit the setting.
BRP actually does that through Superworld. Many superowlrd powers, are built in a manner similar to Chanpions. While a laser blast, Ki Strike, Disintergrator beam, and magentic rail gun are all differernt, the most important game effect are the range, skill% and damage. Much like a RQ hatchet and shortsword are fairly similar in a fucntional aspect in BRP.
Certainly, fine-tuning the system to better fit the setting makes sense for a space combat rule system, but that is desireable for other RPG settings too. As other have pointed out, Chaosium has done this in the past to RQ to apapt it so that it would be suitable for Strombringer, ElfQuest, CoC, etc.
I think the reason why we don't have any rules for statships is just that Chaosium has never released a successful Sci-Fi RPG. Ringworld and FutureWorld were barely blips on the RPG radar. It isn't that Spaceships are tougher to work out than Magic or Superpowers. The old Battle Magic system, while easy, certainly doesn't fit 90%+ of the fantasy settings, but we stil have it.
I think the best way to handle it, and along the lines of how BRP is being organized, would be to work out a basic Hull/HP, MOVE, weapons, skill based system along sotakss idea (and workable along with the old sailing ship rules), and the work up some SPOT RULES for types fo SF settings. Stuff like different methods of FTL propulsion and all that could be in the SPOT RULES.
Come to think of it, the superpower rules could probably handle spaceships. Just limit the powers availably by the setting. For instance, Star Trek gets teleportation, energy weapons, and forcie fields.
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Originally Posted by NickMiddleton
Star Trek space battles involve large damage control crews rushing about the ship, and critical command decisions about angling deflectors (or shields) in particular directions, energy allocation and involve primarily beam weapons: it feels rather like naval warfare of the late nineteenth century. Babylon 5 space combat on the other hand has predominantly projectile based weaponry (with preposterously short ranges, but that's a separate topic), and no forcefields / shields (on earthforce ships at least), plus small fighter craft providing screens for the larger capital ships: it feels like WWII mixed naval and air engagements (BSG goes even further and explicitly models Naval aircraft carriers directly).
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Nope. Star Trek battles involve a handful of people sitting at consoles, making skill rolls, and saying how large damage control crews are rushing about the ship. On TV the Damage control crews generally boil down to one engineer or scientist character having to make a skill roll. It is really just a half dozen people who are handling the ship, and the other thousand NPCs are just there for color. That matches up well with a RPG group.
As for Bablyon 5 (or any other setting) I again bring up the idea of SPOT RULES.
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Originally Posted by NickMiddleton
So, who wants to write it then?
Cheers,
Nick Middleton
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THat's a good question. A BRPG spaceship's book? IMO I think that one weakness of generic RPG books is that it is impossible to cover all the bases. WE have an infinite capacity to envision settings, but a finite number of pages to cover it. So we prioritize. Personally, I think some Sci-Fi rules for BRP are more important than Superpowers, but since Supers was already written decades ago I can see why it is in the book. BRP does need some decent SCi-Fi stuff it is is going to attempt to cover the genre, and definitely needs some sort of spaceship rules to do so (hey, they put a spaceship on the cover, right?).